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Showing posts with label ObjectiveC. Show all posts
Showing posts with label ObjectiveC. Show all posts

Objective-C: Visual QuickStart Guide

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Objective-C: Visual QuickStart Guide Features

  • ISBN13: 9780321699466
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Objective-C: Visual QuickStart Guide Overviews

Objective C 2.0 is the object-oriented language that is the basis for Cocoa and Cocoa Touch, the development environment for the iPhone/iPod Touch.You'll learn all the basics: from handling data and creating functions to managing memory and handling exceptions. For programmers who want to develop iPhone apps, it's a must, and this title in the Visual QuickStart-style is the easy, fast way to get started.


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Objective-C: Object-Oriented Programming Techniques

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A good book is one that can teach novices well. Shop, read, pay no further. This book is it.


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Objective-C: Object-Oriented Programming Techniques Overviews

Pinson and Wiener present the basic concepts of object-oriented design and programming and provide an accurate description of the Object-C language. The applications included in the book are shown in Objective-C to illustrate the principles of object-oriented programming.


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Programming in Objective-C

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This is an excellent introductory book on Objective C programming language as used for the Apple Macintosh and Apple iPhone. It is very clearly written, with good examples, and good exercises that help reinforce the concepts that need to be learned. I used this book to become proficient in Objective C in less than 3 weeks.(Note I have previous experience with C language and the Macintosh programming language so your learning rate may vary) I highly recommend this to those seeking to learn or review Objective C.


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Programming in Objective-C Overviews

Objective-C has become the standard programming language for application development under Mac OS X. It is a powerful yet simple object-oriented programming language that is based on the C programming language. Objective -C is widely available across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

Programming in Objective-C provides the beginner programmer with a complete introduction to the Objective-C language. Unlike other books on Objective-C, it does not assume previous experience with either C or object-oriented programming languages. By using many complete examples and taking a step-by-step approach, the book teaches the reader how to write Objective-C programs on any system that supports the Objective-C language, as well as how to use the Foundation framework to develop portable programs that will run on any system supporting Objective-C.


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Customer Review


Beautifully written. Great for starting iPhone Development too!!! - zacware - New Jersey
This book is excellent. If you are new to Apple's development tools, and interested in learning iPhone programming, even if you don't have any previous programming experience. This is a great book to start with. I had my 12 year old read the first 100 pages of this book for a basic programming primer in Objective C and then switch over to reading Dave Mark's equally excellent Beginning iPhone Development - Exploring the iPhone SDK, and by the end of the weekend he had written his first basic iPhone app.


Good introduction to Objective C - ipo -
Overall this is a good introduction to Objective-C. Programmers proficient in C will find some sections rather basic but the authors do say in the preface that no programming experience is assumed. The text is also a good book to read before reading Apple's text.



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Programming in Objective-C 2.0 LiveLessons Bundle

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I really like this book as an introduction into the Objective C language and quite frankly into the world of programming in general. The examples in the book are lucid which to me is the most critical part of any computer science book. The examples are also extended throughout the book which is nice because you have the ability to reuse the programs you create to further expand your understanding of the concepts. The book also does a good job explaining general object-oriented principles such as information hiding, polymorphism, dynamic binding, inheritance, dynamic typing etc. I would definitely recommend this book to either anyone interested in learning Objective-C from the ground floor or anyone looking to get a ground floor look at Object Oriented programming through a specific language. The book is more catered to the former than the later but if you are looking for both than this is certainly the book for you.

I am a graduate student in software engineering so I have come accross a lot of books on various subjects and this is certainly one worth buying.


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Programming in Objective-C 2.0 LiveLessons Bundle Overviews

This value-priced bundle contains both the bestselling book Mac/iPhone development book, Programming in Objective-C 2.0, and a complete video training course on the fundamentals of Objective-C, Programming in Objective-C 2.0 Live Lessons, Part I, with more than 8 hours of video training on DVD from author and trainer Stephen Kochan.

For the thousands of developers who want to develop applications for the Mac OS X and iPhone platforms but need an introduction to the programming language for those platforms, this bundle is the ultimate solution — the equivalent, in one package, of training classes costing hundreds of dollars.

Programming in Objective-C 2.0 LiveLessons
covers the essentials of both Objective-C and object-oriented programming, making it ideal for beginners and experienced programmers alike. Expert teacher and trainer Stephen Kochan assumes no previous experience with Objective-C or C and uses a wealth of detailed examples to explain language features such as classes, objects, methods, data types, expressions, inheritance, polymorphism, exception handling, notifications, and preprocessing. 


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Customer Review


Some times a video is better - Barry Johnson - Sunnyvale, Ca USA
I was hoping this DVD would be available alone since I had already bought the book.
But I let someone else have the copy so not a big deal.
Video is one way I feel that amplifies my learning process.
I consider both very helpful and do think that some other authors should try this for new material.
I am hoping that volume 2 is just as helpful.
I do recommend this for new users to programming and new to Objective C.


Only one major flaw... - T. Berarducci - Granite Bay, CA
I really like this bundle. Yes, as some reviewers have pointed out there are some parts that seem amateurish. It looks like it was filmed in the author's bedroom. Not much production flash. But who the heck cares? If you want to learn how to program in Objective C 2.0, and that is all you care about, then I suggest you get this bundle.

My only warning is that the video DVD that comes with it is aptly named "PART ONE" because it only covers half of the book. I actually did not have a problem with this because I assumed if I liked the DVD I would be given the opportunity to purchase Part Two. NOPE. There is NO PART TWO. So if you like Part One you are out of luck. You have been warned.



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Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)

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I read a few iPhone SDK programming books and never get to learn much because they were hard to understand for a newbie like me. To make matter worst, I am not able to develop real world applications without resorting to read and learn the video samples from Apple and other SDK sites.

I am glad that I found this book simply because it is very easy to follow. I didn't struggle as much compared to reading other iPhone dev books. The walkthrough exercises were great! The author go straight to the point and I don't have to read tons of unnecessary info before starting on the exercises. The walkthrough exercises help me to understand the concept and most importantly, I am able to develop different kinds of practical iPhone applications upon completion of each chapter. This book also covers a wide range of different topics ranging from MultiTouch, database access, debugging and simple animations.

I highly recommend this book to anyone who wants to jump right into the iPhone programming bandwagon but don't have a clue about Objective C or the iPhone SDK.
Thumbs up !!!

Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Features

  • ISBN13: 9780470500972
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Overviews

Everything you need to know to start creating native applications for the iPhone and iPod Touch

The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.

The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

  • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
  • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
  • Walks you through developing your first iPhone applications
  • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Customer Review


Out of date, and no support! - Arnold Miller - Tucson, AZ
This book, despite its late publication date, is out of date!
It's written for 3.0 instead of 3.2.x.
I down loaded there source code for the first chapter. It consisted of a completely empty project.
No added code, events or actions.

I wish I could return it, but I ordered the Kindle version.


makes sense - Y. Dolinsky - San Francisco, CA United States
If you are a developer and want to learn iPhone SDK, this is a book for you. Instead of teaching you how to use all kinds of tables and other UI Classes exclusively in InterfaceBuilder this book does a great job of explaining how it actually works if you just use code to create your classes. I also liked how the chapters are grouped to walk you through SDK. And App. D about Objective-C is pretty good too.
This book has one problem, which every printed material is prone to have- a few screen shots are out of date, but nothing you can't figure by google the information.



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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

    Great Price "iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)" for $14.00 Today



    I don't quite understand the one star reviews of this book, I'm also an iPhone Developer (or attempting to be one) and not a great coder but this book delivers, it sets up a solid framework for games that can be re-used time and again and it actually deals with things in a stage by stage manner. Some iPhone Game Books never even mention sprites or show how to run animations and surely this is necessary in a book about how to create games for the iPhone, this book does both. The book also deals with both 2D and 3D games and both sections are packed with info. The downloadable source code has been updated to reflect what is now available in the SDK 3.0 there is also a 'read me' text giving errata from the book so I don't even understand this complaint unless the other reviewers read 'Read me' as 'don't read me'.

    The book lays a solid foundation and the framework they set up does work, it took me 2 days of reading the book and using the code to set up the beginnings of a game. Obviously every game is different so much of the code is useless as one would expect but if you can't write your own game code and are relying on other people to do it for you surely you are in the wrong business.

    I have virtually every iPhone Programming book there is (like many rubbish programmers I'm convinced a wealth of books makes up for a lack of insight), including all the Game Programming books and this is the ONLY game programming book worth buying. Highly recommended.

    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Features

    • ISBN13: 9780596159856
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Overviews

    What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

    Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

    • Learn how to develop iPhone games that provide engaging user experiences
    • Become familiar with Objective-C and the Xcode suite of tools
    • Learn what it takes to adapt the iPhone interface to games
    • Create a robust, scalable framework for a game app
    • Understand the requirements for implementing 2D and 3D graphics
    • Learn how to add music and audio effects, as well as menus and controls
    • Get instructions for publishing your game to the App Store

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    Customer Review


    Just okay - Charles -
    Overall the book gets the job done, but the examples are not very well written. You have to guess at what the author really wants you to do in a lot areas. In the first chapter he tells you to modify classes that he hasn't even had you create yet! In other areas of the book he tells you to create classes but doesn't tell you what to choose for their subclass.

    After suffering through the book though, I have made a lot of improvements in my game code.


    Extremely Frustrating Read... - R. DiNicolas - Phoenix, Arizona USA
    I'm a pretty experienced developer (5 years web development in ruby, python, js & java), but new to objective-c. I got through "Programming in Objective-c 2.0" relatively easily. I'm new to drag and drop, gui driven programming so I was hoping the primer in interface builder would help out in that area. Turns out it didn't. In fact, I found it extremely frustrating. You really need a decent amount of experience with interface builder to follow the examples because the example steps are incomplete. There's a lot of "...and now, add this line to your code"... well, I've got 3 view controllers... which one exactly?

    I understand the author expects the reader to use their brain, but I'd rather experiment after I get the example working. It's not good that after only 25 pages into the book, I was extremely frustrated. There wasn't a single moment when reading "Programming in Objective-c 2.0" where I didn't completely understand the concepts discussed. The author clearly states: "To get the most out of this book, you will need to have some programming knowledge." That's complete BS, you need a decent amount of xcode specific experience for this book.

    I may come back to the book after I get some iphone specific experience. Right now I wouldn't recommend it to anyone starting off on this platform. To be honest, I'm not sure I want to invest any more time in this book.



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    Programming in Objective-C 2.0 (2nd Edition)

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    I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

    Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

    If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.

    Programming in Objective-C 2.0 (2nd Edition) Features

    • ISBN13: 9780321566157
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Programming in Objective-C 2.0 (2nd Edition) Overviews

    THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


    Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

     

    The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


    A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

     

    The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

     

    Table of Contents


       1    Introduction

    Part I: The Objective-C 2.0 Language

        2    Programming in Objective-C 

        3    Classes, Objects, and Methods

        4    Data Types and Expressions

        5    Program Looping

        6    Making Decisions

        7    More on Classes

        8    Inheritance

        9    Polymorphism, Dynamic Typing, and Dynamic Binding

      10    More on Variables and Data Types

      11    Categories and Protocols

      12    The Preprocessor

      13    Underlying C Language Features

    Part II: The Foundation Framework

      14    Introduction to the Foundation Framework

      15    Numbers, Strings, and Collections

      16    Working with Files

      17    Memory Management

      18    Copying Objects

      19    Archiving

    Part III: Cocoa and the iPhone SDK

      20    Introduction to Cocoa 

      21    Writing iPhone Applications

    Part IV: Appendixes

      A    Glossary

      B    Objective-C 2.0 Language Summary

      C    Address Book Source Code

      D    Resources


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    Customer Review


    Awesome - Britt T. Griscom -
    The brilliant thing about this book is that it comes with an online forum where you can learn from the other students as well as from the author, who replies to all unanswered questions, as far as I can tell. It's like getting a complete course for . It's an amazing deal. The forum is so helpful that I would never by a book like this that didn't have one.




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    Programming in Objective-c 2.0: Live Lessons: Part I: Language Fundamentals

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    Programming in Objective-c 2.0: Live Lessons: Part I: Language Fundamentals Overviews

    Programming in Objective-C 2.0 LiveLessons is the world's first complete video training course on the basics of Objective-C, the programming language at the heart of Mac OS X and iPhone development. Bestselling author and trainer Stephen G. Kochan provides the new programmer with a step-by-step, hands-on introduction to the Objective-C language and the fundamentals of object-oriented programming. The course does not assume any previous programming experience and includes many detailed, practical examples of how to put Objective-C to use in everyday programming tasks for the Mac OS X and iPhone platforms. / LiveLessons are video courses on DVD that are organized into short, self-contained sessions--you'll learn key skills in as little as 15 minutes / Track your progress as you follow clearly defined learning objectives / Follow along as your instructor shows exactly how to get great results in your real-world environment Stephen G. Kochan is author of the bestselling book Programming in Objective-C 2.0 and author or co-author of several bestselling books on the C language, including Programming in C, Programming in ANSI C, and Topics in C Programming. He has been programming Macintosh computers since the introduction of the first Mac in 1984, and he wrote Programming C for the Mac for the Apple Press Library. Programming in Objective-C 2.0 Part I: Language Fundamentals 1: Getting Started in Objective-C [00:14:00] 2: Classes, Objects, and Methods [00:43:03] 3: Data Types and Expressions [00:41:00] 4: Loops [00:23:19] 5: Making Decisions [00:37:20] 6: More On Classes [00:43:36] 7: Inheritance [00:45:48] 8: Polymorphism, Dynamic Typing, and Dynamic Binding [00:23:12] 9: More on Variables and Data Types [00:29:10] 10: Categories and Protocols [00:39:25] 11: The Preprocessor [00:37.24] 12: Underlying C Language Features [01:43:03]

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    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

    Great Price "Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone" for $25.64 Today



    Bought a few iPhone dev books but being a fan of HeadFirst Design Patterns I decided to give their iPhone book a try - glad I did!
    You have to really sit down with Xcode/InterfaceBuilder and go thru the well-thought out examples. When you do, magic happens as page after page gives you the feeling of having an in-house teacher expecting the questions you are going to ask, along with follow-up questions to each of the answered provided.

    One criticism I have is it would have good to have a chapter explaining Cocoa and Interface Builder internals; the info is there but scattered all over as the author does prefer waiting to apply theoretical concepts to specific examples. As an example, archiving NIB files and why subclassing a ViewController to reuse a View work the way it does is explained half way thru the book or what a ViewController is exactly and how it handles a View is a critical MVC concept prominent throughout Cocoa programming. A more thorough brain dump on Objective-C would be good instead of letting the reader find out that default class member access level is protected (the chapter does cover ref counting, so why not a more basic OOD concept?)

    I really enjoy going thru that book and it definitely is more pragmatic and more hands-on than the other books from APress.
    - Highly recommended!

    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Features

    • ISBN13: 9780596803544
    • Condition: NEW
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    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Overviews

    Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

    • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
    • Take advantage of iPhone patterns such as datasources and delegates
    • Preview your applications in the iPhone Simulator
    • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
    • Work with iPhone's camera, GPS, and accelerometer
    • Create interactive, entertaining games
    • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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    Customer Review


    Substantially better than Apress' "Exploring the iPhone SDK" - J. Milam -
    For a while now I've been working on getting into developing iPhone applications. I first started with the Apress iPhone "Beginning iPhone 3 Development" and although at the time I felt I had a pretty good understanding of OOP and C programming. However going into the second chapter the book was way over my head. Naturally I stepped back to the Apress "Learn Objective-C on the Mac". The book was helpful although there was very little interaction. It was the teaching style of This does this, here is some example code to demonstrate it. There was little interaction with the reader, walking you through actually building an application.

    I picked up this book, and I can't emphasize how great it is. The book engages the reader, is humorous at times, explains theories and concepts multiple times throughout the book to reinforce certain ideas. To anyone looking at starting out with iPhone development, get this book first. You won't regret it.


    Useful for concepts but dont try the examples unless you know what you are doing - Lionel Hanners -
    this book is really fun to read and it helped me learn some concepts that i was having trouble understanding, however there are so many errors in the code you are supposed to be learning from that the exercises are incomplete-able unless you already know quite a bit about what you are doing. this book has given me the worst headache from trying to figure out where they made a typo.

    do not get this book unless you already know the objective syntax like a pro



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    Objective-C 2.0 Essentials

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    Price : $19.99




    Objective-C 2.0 Essentials Overviews

    The objective of this book is to teach the skills necessary to program in Objective-C using a style that is easy to follow, rich in examples and accessible to those who have never used Objective-C before. Topics covered include the fundamentals of Objective-C such as variables, looping and flow control. Also included are details of object oriented programming, working with files and memory and the Objective-C Foundation framework.

    Regardless of whether you are developing for Mac OS X or the iPhone, or just want to learn Objective-C on a Linux or Windows system, this book covers everything you need to know about the Objective-C language in 34 detailed and easy to follow chapters.

    Topics covered in Objective-C 2.0 Essentials include:

    - The History of Objective-C

    - Installing Xcode and Compiling Objective-C on Mac OS X

    - Installing and using GNUstep and Objective-C on Windows

    - Installing and Using GNUstep and Objective-C on Linux

    - Building and Installing GNUstep on Linux

    - Objective-C 2.0 Data Types

    - Working with Variables and Constants in Objective-C

    - Objective-C Operators and Expressions

    - Objective-C 2.0 Operator Precedence

    - Commenting Objective-C Code

    - Objective-C Flow Control with if and else

    - The Objective-C switch Statement

    - Objective-C Looping - The for Statement

    - Objective-C Looping with do and while Statements

    - An Overview of Objective-C Object Oriented Programming

    - Writing Objective-C Class Methods

    - Objective-C - Data Encapsulation, Synthesized Accessors and Dot Notation

    - Objective-C Inheritance

    - Pointers and Indirection in Objective-C

    - Objective-C Dynamic Binding and Typing with the id Type

    - Objective-C Variable Scope and Storage Class

    - An Overview of Objective-C Functions

    - Objective-C Enumerators

    - An Overview of the Objective-C Foundation Framework

    - Working with String Objects in Objective-C

    - Understanding Objective-C Number Objects

    - Working with Objective-C Array Objects

    - Objective-C Dictionary Objects

    - Working with Directories in Objective-C

    - Working with Files in Objective-C

    - Constructing and Manipulating Paths with NSPathUtilities

    - Copying Objects in Objective-C

    - Using Objective-C Preprocessor Directives

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    Objective-C for iPhone Developers, A Beginner's Guide

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    Objective-C for iPhone Developers, A Beginner's Guide Overviews

    Create your own iPhone OS and Mac OS X applications with ease!

    Objective-C for iPhone Developers: A Beginner's Guide shows you how to use the Objective-C programming language and Apple's Foundation Framework so you can write innovative Mac OS software and iPhone applications. The first stop for aspiring iPhone developers, this hands-on guide teaches you, step-by-step, how to create well-organized and focused applications that have a simple and easy user interface.

    Objective-C for iPhone Developers: A Beginner's Guide features:

    • An introduction to Objective-C with a focus on developing apps for the iPhone
    • A “from the ground up” approach--no prior experience necessary
    • Hands-on tutorials so you can learn by doing
    • Real-world examples with corresponding downloadable Xcode projects

    Essential programming skills made easy, including:
    Introduction to Objective-C and Foundation Framework; Setting Up the iPhone SDK; Primitive Data Types and Operators; Control Statements; Classes, Objects, and Messaging; Properties; Memory Management; Inheritance; Protocols and Categories; Polymorphism; Strings, Numbers, and Dates; Collections; Exceptions and Errors; File I/O; Copying and Archiving; Selectors; Notifications; Multithreaded Programming

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    Programming in Objective-c 2.0 Livelessons Part I Language Fundamentals and Part II: Iphone Programming and the Foundation Framework

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    Programming in Objective-c 2.0 Livelessons Part I Language Fundamentals and Part II: Iphone Programming and the Foundation Framework Overviews

    Programming in Objective-C 2.0 LiveLessons is the world's first complete video training course on the basics of Objective-C, the programming language at the heart of Mac OS X and iPhone/iPad development. Bestselling author and trainer Stephen G. Kochan provides the new programmer with a step-by-step, hands-on introduction to the Objective-C language and the fundamentals of object-oriented programming. The course does not assume any previous programming experience and includes many detailed, practical examples of how to put Objective-C to use in everyday programming tasks for the Mac OS X and iPhone/iPad platforms. Stephen G. Kochan is author of the bestselling book Programming in Objective-C 2.0 and author or co-author of several bestselling books on the C language, including Programming in C, Programming in ANSI C, and Topics in C Programming. He has been programming Macintosh computers since the introduction of the first Mac in 1984, and he wrote Programming C for the Mac. Part I: Language Fundamentals 1: Getting Started in Objective-C [00:14:00] 2: Classes, Objects, and Methods [00:43:03] 3: Data Types and Expressions [00:41:00] 4: Loops [00:23:19] 5: Making Decisions [00:37:20] 6: More On Classes [00:43:36] 7: Inheritance [00:45:48] 8: Polymorphism, Dynamic Typing, and Dynamic Binding [00:23:12] 9: More on Variables and Data Types [00:29:10] 10: Categories and Protocols [00:39:25] 11: The Preprocessor [00:37.24] 12: Underlying C Language Features [01:43:03] Part II: iPhone Programming and the Foundation Framework 1: Introduction to the Foundation Framework [00:08:31] 2: Numbers and Strings [00:37:24] 3: Collections [01:26:56] 4: Working with Files [00:52:07] 5: Memory Management [00:40:13] 6: Copying Objects [00:35:58] 7: Archiving Objects [00:27:38] 8: Introduction to iPhone/iPod Touch Programming [00:34:46] 9: Writing an iPhone Fraction Calculator [00:36:45]

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