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Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Web Development with the Mac (Developer Reference)

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Web Development with the Mac (Developer Reference) Features

  • ISBN13: 9780470533994
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.




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Web Development with the Mac (Developer Reference) Overviews

Everything you need to know to create Web sites using your Mac

Create and deploy striking Web sites and apps on a Mac for your own business or for clients using the essential techniques in this focused guide. While most Web site how-tos are geared toward either designers or programmers, this detailed book covers both aspects, helping you develop the complete skill sets that you'll need professionally. Tap all of the out-of-the-box perks that Apple has to offer for Web development with these techniques and insights from a seasoned Mac Web developer.

  • Takes you through everything that Macs have to offer for Web development, such as a Web server, PHP, and Ruby on Rails; Macs come with these right out of the box, making setting up a Web development environment pushbutton-easy
  • Reveals the science and the artistry behind creating beautiful and intuitive Web pages using Apple technology
  • Covers the technical elements of Web page construction with HTML, CSS, Javascript, PHP, and Rails; then goes beyond to show you how to add creative flair using Photoshop

Turn your design and development skills into marketable assets with this essential guide for Apple users.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

    Great Price "iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)" for $14.00 Today



    I don't quite understand the one star reviews of this book, I'm also an iPhone Developer (or attempting to be one) and not a great coder but this book delivers, it sets up a solid framework for games that can be re-used time and again and it actually deals with things in a stage by stage manner. Some iPhone Game Books never even mention sprites or show how to run animations and surely this is necessary in a book about how to create games for the iPhone, this book does both. The book also deals with both 2D and 3D games and both sections are packed with info. The downloadable source code has been updated to reflect what is now available in the SDK 3.0 there is also a 'read me' text giving errata from the book so I don't even understand this complaint unless the other reviewers read 'Read me' as 'don't read me'.

    The book lays a solid foundation and the framework they set up does work, it took me 2 days of reading the book and using the code to set up the beginnings of a game. Obviously every game is different so much of the code is useless as one would expect but if you can't write your own game code and are relying on other people to do it for you surely you are in the wrong business.

    I have virtually every iPhone Programming book there is (like many rubbish programmers I'm convinced a wealth of books makes up for a lack of insight), including all the Game Programming books and this is the ONLY game programming book worth buying. Highly recommended.

    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Features

    • ISBN13: 9780596159856
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Overviews

    What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

    Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

    • Learn how to develop iPhone games that provide engaging user experiences
    • Become familiar with Objective-C and the Xcode suite of tools
    • Learn what it takes to adapt the iPhone interface to games
    • Create a robust, scalable framework for a game app
    • Understand the requirements for implementing 2D and 3D graphics
    • Learn how to add music and audio effects, as well as menus and controls
    • Get instructions for publishing your game to the App Store

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    Customer Review


    Just okay - Charles -
    Overall the book gets the job done, but the examples are not very well written. You have to guess at what the author really wants you to do in a lot areas. In the first chapter he tells you to modify classes that he hasn't even had you create yet! In other areas of the book he tells you to create classes but doesn't tell you what to choose for their subclass.

    After suffering through the book though, I have made a lot of improvements in my game code.


    Extremely Frustrating Read... - R. DiNicolas - Phoenix, Arizona USA
    I'm a pretty experienced developer (5 years web development in ruby, python, js & java), but new to objective-c. I got through "Programming in Objective-c 2.0" relatively easily. I'm new to drag and drop, gui driven programming so I was hoping the primer in interface builder would help out in that area. Turns out it didn't. In fact, I found it extremely frustrating. You really need a decent amount of experience with interface builder to follow the examples because the example steps are incomplete. There's a lot of "...and now, add this line to your code"... well, I've got 3 view controllers... which one exactly?

    I understand the author expects the reader to use their brain, but I'd rather experiment after I get the example working. It's not good that after only 25 pages into the book, I was extremely frustrated. There wasn't a single moment when reading "Programming in Objective-c 2.0" where I didn't completely understand the concepts discussed. The author clearly states: "To get the most out of this book, you will need to have some programming knowledge." That's complete BS, you need a decent amount of xcode specific experience for this book.

    I may come back to the book after I get some iphone specific experience. Right now I wouldn't recommend it to anyone starting off on this platform. To be honest, I'm not sure I want to invest any more time in this book.



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    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

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    Bought a few iPhone dev books but being a fan of HeadFirst Design Patterns I decided to give their iPhone book a try - glad I did!
    You have to really sit down with Xcode/InterfaceBuilder and go thru the well-thought out examples. When you do, magic happens as page after page gives you the feeling of having an in-house teacher expecting the questions you are going to ask, along with follow-up questions to each of the answered provided.

    One criticism I have is it would have good to have a chapter explaining Cocoa and Interface Builder internals; the info is there but scattered all over as the author does prefer waiting to apply theoretical concepts to specific examples. As an example, archiving NIB files and why subclassing a ViewController to reuse a View work the way it does is explained half way thru the book or what a ViewController is exactly and how it handles a View is a critical MVC concept prominent throughout Cocoa programming. A more thorough brain dump on Objective-C would be good instead of letting the reader find out that default class member access level is protected (the chapter does cover ref counting, so why not a more basic OOD concept?)

    I really enjoy going thru that book and it definitely is more pragmatic and more hands-on than the other books from APress.
    - Highly recommended!

    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Features

    • ISBN13: 9780596803544
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Overviews

    Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

    • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
    • Take advantage of iPhone patterns such as datasources and delegates
    • Preview your applications in the iPhone Simulator
    • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
    • Work with iPhone's camera, GPS, and accelerometer
    • Create interactive, entertaining games
    • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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    Customer Review


    Substantially better than Apress' "Exploring the iPhone SDK" - J. Milam -
    For a while now I've been working on getting into developing iPhone applications. I first started with the Apress iPhone "Beginning iPhone 3 Development" and although at the time I felt I had a pretty good understanding of OOP and C programming. However going into the second chapter the book was way over my head. Naturally I stepped back to the Apress "Learn Objective-C on the Mac". The book was helpful although there was very little interaction. It was the teaching style of This does this, here is some example code to demonstrate it. There was little interaction with the reader, walking you through actually building an application.

    I picked up this book, and I can't emphasize how great it is. The book engages the reader, is humorous at times, explains theories and concepts multiple times throughout the book to reinforce certain ideas. To anyone looking at starting out with iPhone development, get this book first. You won't regret it.


    Useful for concepts but dont try the examples unless you know what you are doing - Lionel Hanners -
    this book is really fun to read and it helped me learn some concepts that i was having trouble understanding, however there are so many errors in the code you are supposed to be learning from that the exercises are incomplete-able unless you already know quite a bit about what you are doing. this book has given me the worst headache from trying to figure out where they made a typo.

    do not get this book unless you already know the objective syntax like a pro



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    iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley)

    iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Review




    I have been developing an iPhone app for a while, and I was at a brick wall with regard to a particular functional implementation that just wouldn't work, no matter how I approached it. After buying this book, I broke through the wall!

    I found it to be extremely well written, with very clear and complete descriptions of the topics covered. I have been developing mainframe and Windows software for many years, and did some Mac development way back in the early 90's, so I have certainly read my share of technical manuals and "How to" books. "iPhone SDK 3 Programming" is definitely up there near the top. I HIGHLY recommend it for anyone who wants do do more than the simple, everyday iPhone app.

    iPhone SDK 3 Programming: Advanced Mobile Development for Apple iPhone and iPod touch (Wiley) Features



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    Price : $49.99

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    Overviews

    Get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch

    Apple's iPhone is the hottest mobile device on the planet. More than one million iPhone 3G phones were sold in the first three days of release and millions more are sure to be in the hands of iPhone fans each year. Apple's iPhone SDK has been updated and includes more than one thousand new APIs that developers will want to get their hands on.

    iPhone SDK 3 Programming shows you how to build great applications for the iPhone and iPod Touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective-C and Cocoa programming, and then guides you through building programs with Apple's iPhone SDK 3.

    • Covers the complete application development process, and highlights all the key device features including the camera, location awareness, and more
    • Completely revised and redesigned with more than 100 new pages of content
    • iPhone's new SDK release contains more than one thousand new APIs you will want to use right away
    • Includes a focused introduction to the Objective-C language and Cocoa frameworks that new iPhone developers need

    With this advanced resource, you'll get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch.

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    Customer Review



    great book for experienced developers - A. Khan - Minneapolis, MN
    I'm an experienced Java developer and was looking for a book that went straight into advanced topics such as Collections, Threading, Custom UI views and this book was great at doing that, the 2nd edition is much better and more detailed than the original version, I used this in conjunction with a couple of other iPhone & Objective C books and this worked out well for me.




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    iPhone App Development: The Missing Manual

    iPhone App Development: The Missing Manual Review










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    Overviews

    Ready to create your own iPhone app? This book walks you through the entire iPhone app development process from start to finish. You'll learn how to download the tools, build the app, successfully navigate Apple's approval process, and then market and maintain the finished product. All you need to get started is a familiarity with object-oriented programming.

    With iPhone App Development: The Missing Manual, you'll get illustrated, step-by-step tutorials and real-world examples. Author and Mac guru Craig Hockenberry is your ideal guide because he's been there; he created the wildly popular Twitterific iPhone app that lets you manage your tweets and Twitter account right on your iPhone screen. Craig's goal is to make you a successful iPhone App developer, whether you're a student or an experienced programmer. He pursues this goal with clarity and a terrific sense of humor.

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    iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

    iPhone Open Application Development: Write Native Objective-C Applications for the iPhone Review




    Coming from a PHP world, Object-Oriented Programming can be difficult to wrap your mind around. Thankfully the introduction chapters here aren't too far overhead. OOP concepts are a must-have for modern programmers, and this book makes no contentions to teach you Objective-C directly. However, the author has included some good references to where you can take beginner OOP courses.

    Through the first year of iPhone's being and well into the pre-2.0 and post-2.0 environment, this book proves invaluable for its chapters on the UIKit, a large part of the API that is used to build graphical apps on the device. Extensive coverage of UIKit classes, as well as undocumented 1.0 enumerations for certain components makes this a frequent reader when you are getting started.

    The examples within the chapters cover just about anything you can think of doing with the UI, within reason. You will be able to confidently build apps that rival the ones included by Apple itself. Chapters on audio and graphics subsystems are as complete as could be at the time, and offer some examples that would be useful for game developers.

    Quirks about the Ojective-C language are briefly discussed, then wonderfully mastered and repeated frequently to drive the point home. Object delegates, high-level messging, inherritence; you will get a full course of modern OOP goodness.

    By the time you are done working with the chapter's examples you will feel like a million bucks. The iPhone platform is now your own lump of clay for you to mold and shape to your will. Couple this with some in-depth cocoa publications and you have the all the keys needed to swing the doors wide open. Feel smart, be informed and discover the tremendously versatile API that is iPhone OS.

    The 2.0 version of Apple software makes some important changes, but for the most part, this book is still very useful. Great for beginners -- even if you don't know OOP, you can learn from examples on the 'Net and be way very soon.



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    Overviews

    Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software.

    In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks.

    iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

    This book explains:

    • How to access the iPhone's underlying operating system
    • The makeup of an iPhone application
    • How to get the open source tool chain running on your desktop
    • The iPhone's core user interface framework, which is heavily tied to major application-level functions
    • Using the many touted iPhone features such as multitouch, hardware sensors, and gestures
    • Intercepting and handling event notifications for many iPhone-related events
    • Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone
    • How to record and play simple sounds and intercept sound events
    • Advanced digital audio output using Apple's new Audio Toolbox framework
    • Advanced user interface components such as section lists, keyboards, and image manipulation

    The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser.

    This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

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    Customer Review


    LocalBeacon - Reuben R. Beckmann - Austin, TX
    For those app developers that don't know Objective-C and Cocoa Touch and don't want to outsource development, check out localbeacon (an iphone app builder) at [...]. Full integration of Twitter and Facebook, multiple ways to add content into system, off-line access, robust infrastructure including a CDN for all rich content, ability to merge in audio/video and photo galleries, and push notifications. Great for those who want to build just one app or developers interested in white label.


    I regret not buying this book before - Enriquez Guillermo - Japan
    It's very detailed and I think was very useful.Even though I have never wrote a line for iPhone App before reading this book, I felt I was understanding. Its a shame It is outdated, but reading this was a excellent help in the understanding of new iPhone SDK App development process.

    I am definitely waiting for Zdziarski 's next iPhone Book, iPhone SDK Application Development: Building Applications for the AppStore.






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