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Showing posts with label Beginning. Show all posts
Showing posts with label Beginning. Show all posts

Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)

Great Price "Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)" for $20.89 Today



I read a few iPhone SDK programming books and never get to learn much because they were hard to understand for a newbie like me. To make matter worst, I am not able to develop real world applications without resorting to read and learn the video samples from Apple and other SDK sites.

I am glad that I found this book simply because it is very easy to follow. I didn't struggle as much compared to reading other iPhone dev books. The walkthrough exercises were great! The author go straight to the point and I don't have to read tons of unnecessary info before starting on the exercises. The walkthrough exercises help me to understand the concept and most importantly, I am able to develop different kinds of practical iPhone applications upon completion of each chapter. This book also covers a wide range of different topics ranging from MultiTouch, database access, debugging and simple animations.

I highly recommend this book to anyone who wants to jump right into the iPhone programming bandwagon but don't have a clue about Objective C or the iPhone SDK.
Thumbs up !!!

Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Features

  • ISBN13: 9780470500972
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
Offer Price : $20.89





Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Overviews

Everything you need to know to start creating native applications for the iPhone and iPod Touch

The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.

The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

  • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
  • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
  • Walks you through developing your first iPhone applications
  • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Customer Review


Out of date, and no support! - Arnold Miller - Tucson, AZ
This book, despite its late publication date, is out of date!
It's written for 3.0 instead of 3.2.x.
I down loaded there source code for the first chapter. It consisted of a completely empty project.
No added code, events or actions.

I wish I could return it, but I ordered the Kindle version.


makes sense - Y. Dolinsky - San Francisco, CA United States
If you are a developer and want to learn iPhone SDK, this is a book for you. Instead of teaching you how to use all kinds of tables and other UI Classes exclusively in InterfaceBuilder this book does a great job of explaining how it actually works if you just use code to create your classes. I also liked how the chapters are grouped to walk you through SDK. And App. D about Objective-C is pretty good too.
This book has one problem, which every printed material is prone to have- a few screen shots are out of date, but nothing you can't figure by google the information.



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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    Beginning Mac OS X Snow Leopard Programming

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    If you are an experienced programmer desiring to master developing software on Mac OS X, then this book is the one to start with. The book is particularly well written and covers all the basics of both Mac OS X application and script programming. I can't think of a better way to get starting with Mac OS X than this book for a broad understanding of programming on the Mac.

    The book is particularly well written and very easy to follow (that is if you are an experienced programmer). Better "how to" dev writing than I have see in a long time. Michael and Drew are to be commended. And I am very picky about technical book readability.

    These guys make the quirky Objective-C easy to understand and master.

    There are more in-depth Mac OS X dev books, but, by all means, start here first.


    Beginning Mac OS X Snow Leopard Programming Features

    • ISBN13: 9780470577523
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



    Rating :
    Price : $39.99
    Offer Price : $21.93



    Beginning Mac OS X Snow Leopard Programming Overviews

    A solid introduction to programming on the Mac OS X Snow Leopard platform

    The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications.

    Coverage Includes:

    • The Mac OS X Environment
    • Developer Tools
    • Xcode
    • Interface Builder
    • The C Language
    • The Objective-C Language
    • An Introduction to Cocoa
    • Document-Based Cocoa Applications
    • Core Data–Based Cocoa Applications
    • An Overview of Scripting Languages
    • The Bash Shell
    • AppleScript and AppleScriptObjC
    • Javascript, Dashboard, and Dashcode

    Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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    Customer Review


    Useful Book But Too Much Fluff at the Start - Maros -
    All in all, this is a OK book for a beginner. The (major) problem is this is one of those books that throws the theory of the OS, frameworks, components, etc at the beginning.

    This takes up a good amount of pages without letting the user get their hands dirty. Not only that, more fluff is taken up with images of how to work Xcode, Interface Builder, and other tools. Still, without the user really getting their hands dirty.

    In the end, You'll be trudging through a total of just over 144 pages before you get to Chapter 6: C Programming. Now to be fair, once you get there the book starts to shine. After a quick delve into 'C', Chapter 7: Objective C begins on page 229. Then Cocoa & Doc-Based & Core-Data (pg 291).

    A (short) Overview of Scripting Languages begins on page 389, which leads into BASH (pg 425). Lastly, AppleScript (pg 487) & (Dashboard) JavaScript are Discussed (pg 553). The Appendix (etc) begins on pg 591.

    I think the best audience for this book are the ones with some programming experience who won't freak out over a different GUI API/OS. (Like myself.) These are the people that will immediately go to the sections they need and make the most of it. (And then read the fluff if desired.) Because it's divided into multiple programming languages the handling is somewhat (understandably, IMO) cursory, but fairly passable.

    It's more at a 3.5 rating if taken in this context. However, dropped to flat 3 because of the overload of fluff at the beginning.





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