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Objective-C: Visual QuickStart Guide

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  • ISBN13: 9780321699466
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  • Notes: Brand New from Publisher. No Remainder Mark.



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Objective-C: Visual QuickStart Guide Overviews

Objective C 2.0 is the object-oriented language that is the basis for Cocoa and Cocoa Touch, the development environment for the iPhone/iPod Touch.You'll learn all the basics: from handling data and creating functions to managing memory and handling exceptions. For programmers who want to develop iPhone apps, it's a must, and this title in the Visual QuickStart-style is the easy, fast way to get started.


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An iterative sequential heuristic procedure to a real-life 1.5-dimensional cutting stock problem [An article from: European Journal of Operational Research]

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An iterative sequential heuristic procedure to a real-life 1.5-dimensional cutting stock problem [An article from: European Journal of Operational Research] Overviews

This digital document is a journal article from European Journal of Operational Research, published by Elsevier in 2006. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
This paper addresses a real-life 1.5D cutting stock problem, which arises in a make-to-order plastic company. The problem is to choose a subset from the set of stock rectangles to be used for cutting into a number of smaller rectangular pieces so as to minimize total production cost and meet orders. The total production cost includes not only material wastage, as in traditional cutting stock problems, but also production time. A variety of factors are taken into account, like cutter knife changes, machine restrictions, due dates and other work in progress limitations. These restrictions make the combinatorial structure of the problem more complex. As a result, existing algorithms and mathematical models are no longer appropriate. Thus we developed a new 1.5D cutting stock model with multiple objectives and multi-constraints and solve this problem in an incomplete enumerative way. The computational results show that the solution procedure is easy to implement and works very well.


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Web Development with the Mac (Developer Reference)

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Web Development with the Mac (Developer Reference) Features

  • ISBN13: 9780470533994
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.




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Web Development with the Mac (Developer Reference) Overviews

Everything you need to know to create Web sites using your Mac

Create and deploy striking Web sites and apps on a Mac for your own business or for clients using the essential techniques in this focused guide. While most Web site how-tos are geared toward either designers or programmers, this detailed book covers both aspects, helping you develop the complete skill sets that you'll need professionally. Tap all of the out-of-the-box perks that Apple has to offer for Web development with these techniques and insights from a seasoned Mac Web developer.

  • Takes you through everything that Macs have to offer for Web development, such as a Web server, PHP, and Ruby on Rails; Macs come with these right out of the box, making setting up a Web development environment pushbutton-easy
  • Reveals the science and the artistry behind creating beautiful and intuitive Web pages using Apple technology
  • Covers the technical elements of Web page construction with HTML, CSS, Javascript, PHP, and Rails; then goes beyond to show you how to add creative flair using Photoshop

Turn your design and development skills into marketable assets with this essential guide for Apple users.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Objective-C: Object-Oriented Programming Techniques

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A good book is one that can teach novices well. Shop, read, pay no further. This book is it.


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Objective-C: Object-Oriented Programming Techniques Overviews

Pinson and Wiener present the basic concepts of object-oriented design and programming and provide an accurate description of the Object-C language. The applications included in the book are shown in Objective-C to illustrate the principles of object-oriented programming.


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For many North Carolina start-ups, biology is destiny: the Biotechnology Center has provided $14.5 million to 86 companies for product research and development.(N.C. ... An article from: Business North Carolina

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For many North Carolina start-ups, biology is destiny: the Biotechnology Center has provided .5 million to 86 companies for product research and development.(N.C. ... An article from: Business North Carolina Overviews

This digital document is an article from Business North Carolina, published by Business North Carolina on September 1, 2004. The length of the article is 1037 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: For many North Carolina start-ups, biology is destiny: the Biotechnology Center has provided .5 million to 86 companies for product research and development.(N.C. Biotechnology Center)(North Carolina)
Publication:Business North Carolina (Magazine/Journal)
Date: September 1, 2004
Publisher: Business North Carolina
Volume: 24 Issue: 9 Page: S12(2)

Distributed by Thomson Gale


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Solving the biobjective zero-one knapsack problem by an efficient LP-based heuristic [An article from: European Journal of Operational Research]

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Solving the biobjective zero-one knapsack problem by an efficient LP-based heuristic [An article from: European Journal of Operational Research] Overviews

This digital document is a journal article from European Journal of Operational Research, published by Elsevier in 2004. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
In this paper, we propose a simple and useful method, the core of which is an efficient LP-based heuristic, for solving biobjective 0-1 knapsack problems. Extensive computational experiments show that the proposed method is able to generate a good approximation to the nondominated set very efficiently. We also suggest three qualitative criteria to evaluate such an approximation. In addition, the method can be extended to other problems having properties similar to the knapsack problem.


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Programming in Objective-C

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This is an excellent introductory book on Objective C programming language as used for the Apple Macintosh and Apple iPhone. It is very clearly written, with good examples, and good exercises that help reinforce the concepts that need to be learned. I used this book to become proficient in Objective C in less than 3 weeks.(Note I have previous experience with C language and the Macintosh programming language so your learning rate may vary) I highly recommend this to those seeking to learn or review Objective C.


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Programming in Objective-C Overviews

Objective-C has become the standard programming language for application development under Mac OS X. It is a powerful yet simple object-oriented programming language that is based on the C programming language. Objective -C is widely available across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

Programming in Objective-C provides the beginner programmer with a complete introduction to the Objective-C language. Unlike other books on Objective-C, it does not assume previous experience with either C or object-oriented programming languages. By using many complete examples and taking a step-by-step approach, the book teaches the reader how to write Objective-C programs on any system that supports the Objective-C language, as well as how to use the Foundation framework to develop portable programs that will run on any system supporting Objective-C.


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Customer Review


Beautifully written. Great for starting iPhone Development too!!! - zacware - New Jersey
This book is excellent. If you are new to Apple's development tools, and interested in learning iPhone programming, even if you don't have any previous programming experience. This is a great book to start with. I had my 12 year old read the first 100 pages of this book for a basic programming primer in Objective C and then switch over to reading Dave Mark's equally excellent Beginning iPhone Development - Exploring the iPhone SDK, and by the end of the weekend he had written his first basic iPhone app.


Good introduction to Objective C - ipo -
Overall this is a good introduction to Objective-C. Programmers proficient in C will find some sections rather basic but the authors do say in the preface that no programming experience is assumed. The text is also a good book to read before reading Apple's text.



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Programming in Objective-C 2.0 LiveLessons Bundle

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I really like this book as an introduction into the Objective C language and quite frankly into the world of programming in general. The examples in the book are lucid which to me is the most critical part of any computer science book. The examples are also extended throughout the book which is nice because you have the ability to reuse the programs you create to further expand your understanding of the concepts. The book also does a good job explaining general object-oriented principles such as information hiding, polymorphism, dynamic binding, inheritance, dynamic typing etc. I would definitely recommend this book to either anyone interested in learning Objective-C from the ground floor or anyone looking to get a ground floor look at Object Oriented programming through a specific language. The book is more catered to the former than the later but if you are looking for both than this is certainly the book for you.

I am a graduate student in software engineering so I have come accross a lot of books on various subjects and this is certainly one worth buying.


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Programming in Objective-C 2.0 LiveLessons Bundle Overviews

This value-priced bundle contains both the bestselling book Mac/iPhone development book, Programming in Objective-C 2.0, and a complete video training course on the fundamentals of Objective-C, Programming in Objective-C 2.0 Live Lessons, Part I, with more than 8 hours of video training on DVD from author and trainer Stephen Kochan.

For the thousands of developers who want to develop applications for the Mac OS X and iPhone platforms but need an introduction to the programming language for those platforms, this bundle is the ultimate solution — the equivalent, in one package, of training classes costing hundreds of dollars.

Programming in Objective-C 2.0 LiveLessons
covers the essentials of both Objective-C and object-oriented programming, making it ideal for beginners and experienced programmers alike. Expert teacher and trainer Stephen Kochan assumes no previous experience with Objective-C or C and uses a wealth of detailed examples to explain language features such as classes, objects, methods, data types, expressions, inheritance, polymorphism, exception handling, notifications, and preprocessing. 


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Customer Review


Some times a video is better - Barry Johnson - Sunnyvale, Ca USA
I was hoping this DVD would be available alone since I had already bought the book.
But I let someone else have the copy so not a big deal.
Video is one way I feel that amplifies my learning process.
I consider both very helpful and do think that some other authors should try this for new material.
I am hoping that volume 2 is just as helpful.
I do recommend this for new users to programming and new to Objective C.


Only one major flaw... - T. Berarducci - Granite Bay, CA
I really like this bundle. Yes, as some reviewers have pointed out there are some parts that seem amateurish. It looks like it was filmed in the author's bedroom. Not much production flash. But who the heck cares? If you want to learn how to program in Objective C 2.0, and that is all you care about, then I suggest you get this bundle.

My only warning is that the video DVD that comes with it is aptly named "PART ONE" because it only covers half of the book. I actually did not have a problem with this because I assumed if I liked the DVD I would be given the opportunity to purchase Part Two. NOPE. There is NO PART TWO. So if you like Part One you are out of luck. You have been warned.



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Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer)

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I read a few iPhone SDK programming books and never get to learn much because they were hard to understand for a newbie like me. To make matter worst, I am not able to develop real world applications without resorting to read and learn the video samples from Apple and other SDK sites.

I am glad that I found this book simply because it is very easy to follow. I didn't struggle as much compared to reading other iPhone dev books. The walkthrough exercises were great! The author go straight to the point and I don't have to read tons of unnecessary info before starting on the exercises. The walkthrough exercises help me to understand the concept and most importantly, I am able to develop different kinds of practical iPhone applications upon completion of each chapter. This book also covers a wide range of different topics ranging from MultiTouch, database access, debugging and simple animations.

I highly recommend this book to anyone who wants to jump right into the iPhone programming bandwagon but don't have a clue about Objective C or the iPhone SDK.
Thumbs up !!!

Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Features

  • ISBN13: 9780470500972
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Beginning iPhone SDK Programming with Objective-C (Wrox Programmer to Programmer) Overviews

Everything you need to know to start creating native applications for the iPhone and iPod Touch

The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.

The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

  • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
  • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
  • Walks you through developing your first iPhone applications
  • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Customer Review


Out of date, and no support! - Arnold Miller - Tucson, AZ
This book, despite its late publication date, is out of date!
It's written for 3.0 instead of 3.2.x.
I down loaded there source code for the first chapter. It consisted of a completely empty project.
No added code, events or actions.

I wish I could return it, but I ordered the Kindle version.


makes sense - Y. Dolinsky - San Francisco, CA United States
If you are a developer and want to learn iPhone SDK, this is a book for you. Instead of teaching you how to use all kinds of tables and other UI Classes exclusively in InterfaceBuilder this book does a great job of explaining how it actually works if you just use code to create your classes. I also liked how the chapters are grouped to walk you through SDK. And App. D about Objective-C is pretty good too.
This book has one problem, which every printed material is prone to have- a few screen shots are out of date, but nothing you can't figure by google the information.



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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.


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    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

    Great Price "iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)" for $14.00 Today



    I don't quite understand the one star reviews of this book, I'm also an iPhone Developer (or attempting to be one) and not a great coder but this book delivers, it sets up a solid framework for games that can be re-used time and again and it actually deals with things in a stage by stage manner. Some iPhone Game Books never even mention sprites or show how to run animations and surely this is necessary in a book about how to create games for the iPhone, this book does both. The book also deals with both 2D and 3D games and both sections are packed with info. The downloadable source code has been updated to reflect what is now available in the SDK 3.0 there is also a 'read me' text giving errata from the book so I don't even understand this complaint unless the other reviewers read 'Read me' as 'don't read me'.

    The book lays a solid foundation and the framework they set up does work, it took me 2 days of reading the book and using the code to set up the beginnings of a game. Obviously every game is different so much of the code is useless as one would expect but if you can't write your own game code and are relying on other people to do it for you surely you are in the wrong business.

    I have virtually every iPhone Programming book there is (like many rubbish programmers I'm convinced a wealth of books makes up for a lack of insight), including all the Game Programming books and this is the ONLY game programming book worth buying. Highly recommended.

    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Features

    • ISBN13: 9780596159856
    • Condition: NEW
    • Notes: Brand New from Publisher. No Remainder Mark.



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    iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide) Overviews

    What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

    Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

    • Learn how to develop iPhone games that provide engaging user experiences
    • Become familiar with Objective-C and the Xcode suite of tools
    • Learn what it takes to adapt the iPhone interface to games
    • Create a robust, scalable framework for a game app
    • Understand the requirements for implementing 2D and 3D graphics
    • Learn how to add music and audio effects, as well as menus and controls
    • Get instructions for publishing your game to the App Store

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    Customer Review


    Just okay - Charles -
    Overall the book gets the job done, but the examples are not very well written. You have to guess at what the author really wants you to do in a lot areas. In the first chapter he tells you to modify classes that he hasn't even had you create yet! In other areas of the book he tells you to create classes but doesn't tell you what to choose for their subclass.

    After suffering through the book though, I have made a lot of improvements in my game code.


    Extremely Frustrating Read... - R. DiNicolas - Phoenix, Arizona USA
    I'm a pretty experienced developer (5 years web development in ruby, python, js & java), but new to objective-c. I got through "Programming in Objective-c 2.0" relatively easily. I'm new to drag and drop, gui driven programming so I was hoping the primer in interface builder would help out in that area. Turns out it didn't. In fact, I found it extremely frustrating. You really need a decent amount of experience with interface builder to follow the examples because the example steps are incomplete. There's a lot of "...and now, add this line to your code"... well, I've got 3 view controllers... which one exactly?

    I understand the author expects the reader to use their brain, but I'd rather experiment after I get the example working. It's not good that after only 25 pages into the book, I was extremely frustrated. There wasn't a single moment when reading "Programming in Objective-c 2.0" where I didn't completely understand the concepts discussed. The author clearly states: "To get the most out of this book, you will need to have some programming knowledge." That's complete BS, you need a decent amount of xcode specific experience for this book.

    I may come back to the book after I get some iphone specific experience. Right now I wouldn't recommend it to anyone starting off on this platform. To be honest, I'm not sure I want to invest any more time in this book.



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    Maintaining high-volume, low-pressure surface-coating regulatory compliance using the U.S. Environmental Protection Agency's Data Quality Objectives Process.(TECHNICAL ... of the Air & Waste Management Association

    Great Price "Maintaining high-volume, low-pressure surface-coating regulatory compliance using the U.S. Environmental Protection Agency's Data Quality Objectives Process.(TECHNICAL ... of the Air & Waste Management Association" for $5.95 Today







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    Maintaining high-volume, low-pressure surface-coating regulatory compliance using the U.S. Environmental Protection Agency's Data Quality Objectives Process.(TECHNICAL ... of the Air & Waste Management Association Overviews

    This digital document is an article from Journal of the Air & Waste Management Association, published by Air and Waste Management Association on March 1, 2005. The length of the article is 5799 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

    Citation Details
    Title: Maintaining high-volume, low-pressure surface-coating regulatory compliance using the U.S. Environmental Protection Agency's Data Quality Objectives Process.(TECHNICAL PAPER)
    Author: Michael J. McFarland
    Publication:Journal of the Air & Waste Management Association (Refereed)
    Date: March 1, 2005
    Publisher: Air and Waste Management Association
    Volume: 55 Issue: 3 Page: 365(8)

    Distributed by Thomson Gale

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